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Common Terms
Surprise
Initiative
Combat round
Action
Bonus action
Reaction
Opportunity attack
Attack roll
Damage
Critical Hit or Miss
Extra attack
Melee attack
Ranged attack
Unarmed strike
Grapple
Shove
Sneak attack (rogue)
Two-weapon fighting
Knocking out a foe
Unseen attacker or foe
Armor class
Armor
Weapons
Improvised Weapons
Ammunition
Cover
Magic
Merchandise, Coinage
Conditions
Healing/death