This website help GMs quickly access the various rules that come into play for the most common situations in a gaming session, such as engaging in combat, checking for traps, listening for enemies, jumping over a small chasm, picking a lock, breaking down a door, and so on. I use verbatim language as much as possible, but this is not a copy of the System Reference Document 5.1 (SRD 5.1) with links! Different rules that relate to an activity but which are not presented together in the SRD 5.1 are grouped together here. You are occasionally directed to official sources (see the book abbreviations) for more information or interpretations of Jeremy Crawford (JC). Once in a great while my own interpretation or house rule is offered to fill in what I consider a gap. Welcome and enjoy!
Disclaimer: This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at:
The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at: