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Wisdom Check

A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. (82) The following skills reflect aptitude in certain kinds of Wisdom checks.

  • Animal Handling. Go here for more details.

  • Insight. Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Go here for more details.

  • Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.

  • Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. Go here for details.

  • Survival. The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.

Dexterity Check. A successful Dexterity check is calculated as follows: d20¹ + Dexterity ability modifier² + proficiency bonus³ + other bonus or penalty  ≥   DC of task*

¹ Roll 2d20 if you have advantage or disadvantage. Go here for reasons why either may apply.

²  See Variant: Skills with Different Abilities.

³ Only add if the Dexterity check involves the Acrobatics, Sleight of Hand, or Stealth skill and you are proficient in the skill. 

*Contest. Sometimes an individual's efforts are directly opposed to another’s. The outcome is determined by a special form of ability check called a contest. (77) A Dexterity (Stealth) check is often opposed by a Wisdom (Perception) check. Go here for more details.

Working Together. Sometimes two or more characters team up to attempt a task. See Working Together.

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