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Saving Throw

 

A saving throw represents an attempt to resist a spell, a trap, a poison, a disease, or a similar risk of harm. (83) You have success when: 

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Saving Throw    DC for Situation

Saving Throw

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1. Roll a d20. If you have advantage or disadvantage, roll 2d20 and use the appropriate result. Go here to see reasons why either may apply. 

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2. Add your ability modifier. The cause of the saving throw determines which ability applies.

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3. Add your proficiency bonus if you are proficient in the saving throw. 

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4. Add any other applicable modifier.

Difficulty Class

 

A saving throw's DC is determined by the effect that causes it:

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If no DC is provided, use the DC table for guidance. 

The result of a successful or failed saving throw is detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect.

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