Other Activities on Your Turn. Your turn can include a variety of flourishes that require neither your action nor your move.

 

  • You can communicate however you are able, through brief utterances and gestures, as you take your turn.

 

  • You can also interact with one object or feature of the environment for free, during either your move or your action

Sometimes an action will be necessary.

  • If you want to interact with a second object, you need to use your action.

  • Some magic items and other special objects require an action to use, as stated in their descriptions.

  • The GM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the GM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

The GM might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door.

Interacting with Objects Around You

Here are examples of the sorts of things you can do in tandem with your movement and action:

  • draw or sheathe a sword

  • open or close a door 

  • withdraw a potion from your backpack** 

  • pick up a dropped axe

  • take a bauble from a table 

  • remove a ring from your finger 

  • stuff some food into your mouth 

  • plant a banner in the ground 

  • fish a few coins from your belt pouch** 

  • drink all the ale in a flagon***

  • throw a lever or a switch 

  • pull a torch from a sconce 

  • take a book from a shelf you can reach 

  • extinguish a small flame 

  • don a mask 

  • put your ear to a door 

  • kick a small stone 

  • turn a key in a lock 

  • tap the floor with a 10-foot pole 

  • hand an item to another character

  • pull the hood of your cloak up and over your head 

* JC states that dropping an item in hand does not count as an interaction with one object.

** Retrieving an item from a bag of holding requires an action.

*** Drinking or administering a potion takes an action. 

© 2021 Kenneth Charles Hardy

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