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Movement

Basic Rule: On your turn you can move a distance up to your speed. You can break up your movement. (91) See using a grid

Move through difficult terrain.

Try to be stealthy.

Leave a hostile creature’s reach: opp. attack.

Occupy or move through a creature's space.

Surround another creature.

Squeeze into or through a small space.

Armor, a heavy load, or exhaustion.    

Enhance your move by using your action to Disengage, Dash, or Ready a move. 

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Jump, climb, swimcrawl, and fly

Being prone (by choice or circumstance).

Moving with more than one mode.

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Try to keep from falling on tricky footing.

Perform acrobatic stunts.

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