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Movement

Basic Rules. On your turn you can move a distance up to your speedYou can break up your move. (91) See also using a grid and movement outside of combat.

Difficult terrainheavy load, armor, tricky footing, exhaustion, and spells can hinder movement.

Spells and magic items can enhance movement. 

Leaving a foe's reach creates an opportunity attack for the foe.

The following special moves may require you to make an ability check and/or go more slowly:

climb

swim

Special Moves. Sometimes your usual move is not enough. The following requires you to expend your action on the move:

More than one mode during a move is possible.

Dash doubles your move;

Disengage lets you retreat without provoking opportunity attacks;

Ready lets you strategically delay your move.

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