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Movement
Basic Rules. On your turn you can move a distance up to your speed. You can break up your move. (91) See also using a grid and movement outside of combat.
Difficult terrain, heavy load, armor, tricky footing, exhaustion, and spells can hinder movement.
Spells and magic items can enhance movement.
Leaving a foe's reach creates an opportunity attack for the foe.
Special Moves. Sometimes simply moving is not enough. The following requires you to expend your action on the move:
The following special moves don't require an action but may require an ability check or some other limitation:
More than one mode during a move is possible.
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