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​Movement
Basic Rules. On your turn you can move a distance up to your speed. You can break up your move. (91) See also using a grid and movement outside of combat.​​
​​Difficult terrain, heavy load, armor, tricky footing, exhaustion, and spells can hinder movement.
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Spells and magic items can enhance movement.
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Leaving a foe's reach creates an opportunity attack for the foe.
Special Moves. Sometimes simply moving is not enough. The following requires you to expend your action on the move:​
The following special moves don't require an action but may require an ability check or some other limitation:​
More than one mode during a move is possible.
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