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Movement
Basic Rule. On your turn you can move a distance up to your speed. You can break up your move. (91) See using a grid.
Hindrances. Difficult terrain, heavy load, armor, tricky footing, exhaustion, and spells can hinder movement.
Enhancements. Spells and magic items.
Opportunity Attack. Leaving a foe's reach creates an opportunity attack for the foe.
Move-Related Actions. Use the Dash action to double your move, the Disengage action to retreat without provoking an opportunity attack, or the Ready action to strategically delay your move.
Special Moves. More than one mode during a move is possible.
surround a creature
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