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Foiling a Trap

 

If the adventurers detect a trap before triggering it, they might be able to foil it one way or another. (195)

As with many situations, you shouldn’t allow die rolling to override clever play and good planning. Use your common sense, drawing on the trap’s description to determine what happens. No trap’s design can anticipate every possible action that the characters might attempt.

Depending on the nature of the trap, adventurers may be able to foil it a number of ways. Common ways to foil a trap include the following:

See DMG 120 and XGtE 113 for more information.

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