
Ability Checks
d20¹ + ability modifier² + proficiency bonus³ + other bonus or penalty ≥ DC of task
¹ Roll 2d20 if advantage or disadvantage applies and use the appropriate result. Go here to see the various reasons why either would apply.
² The GM decides which of the six abilities is relevant to the task at hand. The corresponding ability modifier is used.
³ Add your proficiency bonus if a skill applies and you are proficient in it or a tool is necessary for the task and you are proficient with the tool.
See also: Variant: Skills with Different Abilities.
Abilities and Associated Skills