Ability Checks
The GM calls for an ability check when you attempt a task (other than an attack) that has a chance of failure. (77)
For each check, the GM decides:
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which ability is relevant to the task at hand;
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whether a skill is applicable; and
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(for most tasks) the task's Difficulty Class (DC).
Your ability check = d20 + relevant ability modifier + proficiency bonus (if any) + other bonus or penalty.
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Roll 2d20 if you have advantage or disadvantage; see the possible reasons for this.
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Add your proficiency bonus if a skill applies and you are proficient in it; otherwise roll without the bonus.
You succeed when your ability check total ≥ the DC. Otherwise you fail.
Sometimes an individual's effort is directly opposed to another’s. The outcome is determined by a special form of ability check called a contest. (77)