top of page

Ability Checks

The GM calls for an ability check when you attempt a task (other than an attack) that has a chance of failure. (77) 

 

For each check, the GM decides:

Your ability check = d20 + relevant ability modifier + proficiency bonus (if any) + other bonus or penalty.

  • Roll 2d20 if you have advantage or disadvantage; see the possible reasons for this. 

  • Add your proficiency bonus if a skill applies and you are proficient in it; otherwise roll without the bonus.

You succeed when your ability check total ≥ the DC. Otherwise you fail.

Sometimes an individual's effort is directly opposed to another’s. The outcome is determined by a special form of ability check called a contest. (77)

bottom of page