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Actions in Combat


When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise. Many monsters have action options of their own in their stat blocks. (93)


When you describe an action not detailed elsewhere in the rules, the GM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure. (93)

Other Actions

  • Climb onto a Bigger Creature (DMG 271)

  • Disarm Mark (DMG 271)

  • Identify a Spell (XGtE 85)

  • Overrun (DMG 272)

  • Shove Aside (DMG 272)

  • Tumble (DMG 272)

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