
Actions in Combat. When you take your action on your turn, you can do one of the following:
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Dodge (focus on defense)
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Hide (slink past a guard, sneak up on someone, etc.)
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Ready (wait for a particular circumstance before you act)
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Search (devote your attention to finding something)
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Use an Object (interact with 2 things or as required by object)
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Climb onto a Bigger Creature (DMG p. 271)
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Disarm Mark (DMG p. 271)
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Identify a Spell (XGtE p. 85)
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Overrun (DMG p. 272)
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Shove Aside (DMG p. 272)
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Tumble (DMG p. 272)
Many monsters have action options of their own in their stat blocks.
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Use a Magic Item (ring, rod, wand, or other non-melee weapon)
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an action gained from your class
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an action gained from a special feature